
I'm Hudson Bielstein
I'm a game designer with a history in systems design (mechanics and balance) and content design (quest, scenario, and narrative).
Game development is the ultimate beautiful mess. It's art, business, and a whole lot of teamwork. I love to do it, so let's make games together.
Recent Projects
Project Crambat

Action Combat, Exploration — Systems Design, Level Design
A third-person, action adventure prototype developed over January 2026 to showcase action combat in Unreal Engine 5. Inspired by Kingdom Hearts, your primary attack changes contextually to the combat. Compliment these contextual combos with mix-ups, finishers, and dodges, and explore a dark, spiraling city to collect all the light and enter the dark tower that looms over it.
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Millennia (2024)

4X Strategy, RPG — Lead Writer, Content Design
A 4X Strategy game developed at C Prompt Games in association with Paradox Interactive. I designed various skill trees ("national spirits" and "governments") for the game, and was the lead writer for the game, overseeing its writing and localization teams on its 250k word script.
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Also, Millennia: Ancient Worlds and Millennia: Atomic Ambitions
Undertaking: A Tabletop RPG
Tabletop RPG, Group Narrative and Combat — Systems Design, Writing
A d20 Tabletop RPG designed for immense character customization and the ability to act on any turn in combat. It has ~150k words of content for its public release later this year, with a planned roadmap to add an additional 50-80k post-release.
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As of February 2026, Undertaking has 4 unique classes (with a 5th in development), 10 mix-and-match races (with 3-5 branch races each, and with another 12 races in development), 9 mix-and-match backgrounds (with another 2 in development), 14 trade skills (non-combat actions and minigames done while traveling or resting), and various systems built around more active engagement.
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A Shot in the Dark 3D

Golf, Adventure — Level Designer
An atmospheric, retro-style mini golf game where the faster the ball moves, the more you can see the environment. Do you commit to a big shot to light your way, or take it slow and steady? These aren't your typical golf courses.
Created for Bigmode Game Jam 2025.
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